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Old Jun 26, 2005, 02:41 PM // 14:41   #1
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Default What would you like to see in the next Chapter?

Ok here it is in a nut shell:


What I would really like to see is an increase in levels beyond 20.
if they set it up so that each chapter you get new classes, or even races, that would be great.And if every chapter you get the ability to advance another 5 levels progressivly getting the levels to level 100 by the last and final chapter of the evolving story line. And an updated character stat screen IE: DMG totals detailing the total dmg your equiped weapon does thats are linked to your attribute selection. IE:for every point in axe mastery and point in strength you see your dmg total and armor peicing totals are..... And last but not least a counter for you resistances IE showing how much restances you have against Fire,Cold,Lightning, and Earth.this interface can be like the Diablo 2 character interface screen.I believe that would be great for most HARD CORE PVE GAMERS.

As far as the PvP people they can just make so that the ones that dont like to unlock stuff can buy the skills they need to stay competetive with the people that play through the story and unlock there skills through environment game play.That should appease the HARD CORE PVP GAMERS.

Well thats my 2 cents worth.
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Old Jun 26, 2005, 03:18 PM // 15:18   #2
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PvP characters should be able to buy with experience! Also once you get to lvl 100 and the game's over it wouldnt work out to well for A-net! they should just keep going! Also if you only go up 5 levels wouldnt the game only be worth 1/4 of the percentage that you originally bought it for! A-net said that there would be "the same amount-if not more-stuff(sorry cant remember what they said exactly) in the game! if you only lvl 5 times than that would be less wouldnt it!?


And wouldnt the weapon totals differ depending on the enemies AL?
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Old Jun 26, 2005, 03:20 PM // 15:20   #3
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I would like more choices for appearance (hair, faces, clothes, armour) and I would like more than one race to play as. I'm very much an eye-candy person.
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Old Jun 26, 2005, 03:27 PM // 15:27   #4
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Im probibly going to get a fist in the mouth for saying this from most people...

Add in mounts
1 vs 1 arena
pet arena (could just be done with 1 vs 1 arena)

PvP'rs would like this one I think:In GvG battles you have a winning wall or something of the sort, if you win a GvG battle to a guild, a cape of that guild goes onto the wall.

Last edited by speedtouch; Jun 26, 2005 at 03:30 PM // 15:30..
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Old Jun 26, 2005, 03:32 PM // 15:32   #5
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Quote:
Originally Posted by Swarnt Brightstar
PvP characters should be able to buy with experience! Also once you get to lvl 100 and the game's over it wouldnt work out to well for A-net! they should just keep going! Also if you only go up 5 levels wouldnt the game only be worth 1/4 of the percentage that you originally bought it for! A-net said that there would be "the same amount-if not more-stuff(sorry cant remember what they said exactly) in the game! if you only lvl 5 times than that would be less wouldnt it!?


And wouldnt the weapon totals differ depending on the enemies AL?

Well as far as less content as you say I think it wold be par for the course.
Since the main game has limited content as it is right now.
And to answer the question why only 5 levels. well that is to keep most hard core rpg gamers happy as they can advance past lvl 20 but not to far keeping the player to Monster lvl balance in check. IE you gain 5 levels and the monsters gain 1-5 levels above you as it is now.
and why stop at level 100 well think about it, 100 divided by 5 = 20
Thats 20 chapters for the storyline. if anet puts out one chapter per year thats 20 years of fresh game play, or if they do 2 a year its 10 years of fresh game play. I think thats pretty damn good if you ask me.

Besides lets face it the game title wont last forever, by the time the last chpter hits the shelves I'm sure Anet will have made a new game title to enthrall their gamer audiance.

Last edited by Kaos the Korruptor; Jun 26, 2005 at 03:38 PM // 15:38..
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Old Jun 26, 2005, 03:43 PM // 15:43   #6
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Lv 20 allows then to not go overboard with monsters power levels because players can reach lv 30 or something.

The reason people sould want to go above lv 20 is atribute points, more energy and hit points (the other option is seeing the character screen saying lv "something" that is beyond sad) and that can easy be provided with new items, runes and quests.
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Old Jun 26, 2005, 04:10 PM // 16:10   #7
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Quote:
Originally Posted by Drakron
Lv 20 allows then to not go overboard with monsters power levels because players can reach lv 30 or something.

The reason people sould want to go above lv 20 is atribute points, more energy and hit points (the other option is seeing the character screen saying lv "something" that is beyond sad) and that can easy be provided with new items, runes and quests.
Thats the point of leveling IS to get the extra attribute points since you can still earn skill points with expierience. and the 5 levels isnt getting carried away as explained in my above post. its more a marketing ploy just give enough to keep em playin no more no less.

Lol if you gave it all away in one shot your game making carrier would be really short lived.
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Old Jun 26, 2005, 10:41 PM // 22:41   #8
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I'd like to see another attribute for each class and more attributes points (Still 12 max for each attribute). There should also be energy runes that add energy or add energy regen.

There also should be this big map of an evasion after you finish the last mission. There can be about 7 parties of 8 on this map at one time. It should be an on-going evasion of char/mursaat/some sort of monster, and they should have all professions. Each attack will last about 30 min. After the attack people can choose to leave if they want too, and incomplete parties can pick people who want to come in but don't have a group with them from a list which will be ordered by profession/secondary profession. If the people win the battle, then can get 5,000 xp and a bit of gold, or a discount ticket on armor . If they lose they just get sent back to town and the guards can just blow up a bunch of explosives. I think this will be really fun for those of love PvE. we can have one major district for this. A town with merchants and all that stuff (But you can't change your skills here) and a place where the monsters come in. Each person can sign up for guard duty and you can get 10k xp and some money and if you don't show up, you are banned from guard duty for a week. If our fellow guards fail, the monsters will go into the town and start to attack everybody. There will be a res shrine for us and everyone will have to kill the monsters to get rid of them. (There won't be any other attacks coming in until all the monsters are destroyed and we have new guards out there. Any suggestions for this?

For those who like PvP, a there should be an arena where we can make a team of 1-8 and face a selected or random team. This should also be availble in guild halls, and other guild members should be able to watch through someone else's view or an arial view. Also there should be an 8 team battle for pvp/hoh. There will be no priests, bodies do not disappear (Will help necros), you can not die when you are preparing to fight a team, even if you have killed the first or second team (Will make it so minion necros aren't over-powered). You will first be in a room with one team, you have to kill that team to move on. After you kill that team, you can pull the lever to open the wall, and go into a room where you fight another team, who did the same thing you did. After you defeat them, you pull the lever again and go into a room where you fight the final remaining team. I'll post a pic of what I'm talking about, I only did it with paint so its not equal and not to scale.

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Old Jun 26, 2005, 10:56 PM // 22:56   #9
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Please, no levels past 20. If you think we need more levels, then you are missing the ENTIRE point of a level cap.

As to what I would definitely like to see in the expansion; make PvP more interesting. As already was suggested, different maps, objectives, etc. would be nice, along with a massive, ongoing FFA arena where you can just join up for a couple minutes and beat the crap out of people
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Old Jun 26, 2005, 11:07 PM // 23:07   #10
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I'd like to see mostly what has already been promised:

A new map, new professions, new races, presumably new pets (maybe myth-based to accompany new races), plus:

- Auto-unlock of every skill and rune in the current game for purchasers of the expansion? Jury's still out on that one. It's tempting, but could make the gaming from this summer seem wasted. Maybe they should be able to unlock 10-20 GW-original skills or runes of their choice, upon registering.

- More visual options -- more dyes (white? brown? gold?) and more dye-ability (i.e. not just trim of ele robes, but can specify each different material zone), additional models and textures... (heard this one before)

- NO levels past 20. Remember, people with the expansions will want to revisit older areas and must not imbalance the game significantly by doing so. However, a couple of 15-attribute-point quests might work.... (still max attribs at 12)
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Old Jun 26, 2005, 11:11 PM // 23:11   #11
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The level cap should stay at 20. The whole point of it is that you shouldn't have to invest 500 hours into the game in order to be as powerful as the most avid grinders. Think about it. Extra health and attribute points wouldn't do anything to change the gameplay.

I don't really care about cosmetic issues. I'd like to see new armor types (something with +energy regeneration, -energy would be good), new skills, more information in the UI, new areas, quests, missions, and PvP arena types. A couple new gameplay dynamics would be interesting.
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Old Jun 27, 2005, 12:52 AM // 00:52   #12
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I'd like to see more races, more character visual options (hair, face, color, etc), more armor options, big new map, dual welding options for warriors, and most importantly! I'd like to see some kind of mounts. horses, reptiles, tandem bikes, rocket ships...I don't really care what it is ;-)
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Old Jun 28, 2005, 08:19 PM // 20:19   #13
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I would like to see real-time combat (like Phantasy Star Universe) instead of point-and-click fighting. It would really help the gameplay a lot!
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Old Jun 28, 2005, 08:20 PM // 20:20   #14
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Quote:
Originally Posted by johnnylange
I'd like to see more races, more character visual options (hair, face, color, etc), more armor options, big new map, dual welding options for warriors, and most importantly! I'd like to see some kind of mounts. horses, reptiles, tandem bikes, rocket ships...I don't really care what it is ;-)
You are absolutely correct! Mounts should be in the next expansion pack. It would make the game so much better.
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Old Jun 28, 2005, 09:21 PM // 21:21   #15
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Quote:
Originally Posted by Guild Master
I would like to see real-time combat (like Phantasy Star Universe) instead of point-and-click fighting. It would really help the gameplay a lot!
Sounds interesting, although i'm not familar with that game. Could you explain the diffrence a little more?
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Old Jun 28, 2005, 09:43 PM // 21:43   #16
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I think the level 20 should remain the cap. It balances the game ... nuff said.

Secondly ... imo, I think there should never ever in a million years be such a thing as runes that give energy and health regen benefits, it is even as it is, if your running out of energy then there are alternative methods. Having everyone regen at 5 pips instead of 4 will throw off the skill system. Utilize skills that give you the benefit, thats what they are made for.

I like the map idea, you put some thought into that.

Extra attribute points? why? its fine where we are at. Instead ... knock out refunds all together. I know there is a purpose for them, to stop characters from swapping in battles? maybe? but I think they should be either a) very easily attainable, not every 600 = 1 point or so. Someone said it was 250xp =1 refund point thats not correct. They should make refunds easier to obtain.

As for content, that Anets job, they get the bucks and went to school to build us a beautiful, rich, fully thriving game to enjoy. And i trust them this far, I am happy with what I got so I will let them go to town with Chapter 2+ without opinion ... I am sure we will seee many of the ideas we have posted in here ... just a hunch, plus some of there ideas which we as gamers cannot see. Perspective.
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Old Jun 28, 2005, 09:53 PM // 21:53   #17
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I want a quest or story which explains what the hell happen to Gwen!
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Old Jun 28, 2005, 09:59 PM // 21:59   #18
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ummm .... didnt the searing help out at all? lol ... just a thought
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Old Jun 28, 2005, 10:13 PM // 22:13   #19
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Quote:
Originally Posted by johnnylange
Sounds interesting, although i'm not familar with that game. Could you explain the diffrence a little more?
No real-time fighting.

Thats like Final Fantasy where everyone lines up and takes turns.
I use <spell/attack>
Character goes up hits the opponet(who stands still)
Next turn.
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Old Jun 29, 2005, 02:22 AM // 02:22   #20
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Quote:
Originally Posted by Lampshade
No real-time fighting.

Thats like Final Fantasy where everyone lines up and takes turns.
I use <spell/attack>
Character goes up hits the opponet(who stands still)
Next turn.
It is real time fighting. It is the upcoming one. They have three types of attacks: light, medium, and heavy. Real-time fighting is where you are pushing buttons to attack the enemy. Point-and-click is where you click on the enemy to attack him/her.
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